Created by Bethesda, this engine has been used to create role-playing games such as Elders Scrolls V: Skyrim and Fallout 4. After using Gamebryo to create The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion, and Fallout 3, Bethesda decided that Gam\ebryo's graphics were becoming too outdated and began work on Creation Engine for their next game, Skyrim. The Creation Engine offers basic real-time shadows and more detail to distant objects. The updated version of the Creation Engine, that is powering Bethesda's Fallout 4, offers physical rendering, dynamic lighting and more advanced character generation.
Source is a game engine developed by Valve as the successor of GoldSrc. It debuted with Counter-Strike: Source in June 2004, followed shortly by Half-Life 2, and has been in active development since. Source does not have a concise version numbering scheme; instead, it is designed in constant incremental updates. The successor, Source 2, was officially announced in March 2015. The first game to use it was Dota 2, being ported over from Source in September 2015.
The Unreal Engine is a game engine developed by Epic Games, first showcased in the 1998 first-person shooter game Unreal. Although primarily developed for first-person shooters, it has been successfully used in a variety of other genres, including stealth, MMORPGs, and other RPGs. With its code written in C++, the Unreal Engine features a high degree of portability and is a tool used by many game developers today. The current release is Unreal Engine 4, designed for Microsoft's DirectX 11 and 1.
Rage:
Rage is the Game Engine created and primarily used by Rockstar
Games, it has been used in many of the biggest selling games of all time. Some of the games it has been used in are: Grand Theft Auto V, Red Dead Redemption, Max Payne 3 and Grand Theft Auto IV. It has been used to develop games on many different platforms including PS3, PS4, Wii, PC, XBOX360 and XBOXOne. Rage includes third party middleware components with Engines like Euphoria for Character Animation and Bullet for Physics. Since the release of Max Payne 3 the engine supports DirectX 11 and stereoscopic 3D rendering on the PC platform.
Renderware:
Renderware is a very underappreciated engine in my opinion, it was developed by British developers Criterion Software who have been since bought out by Electronic Arts (EA). Renderwares main job was giving a solution to the difficulties of PS2 graphical programming. It was described as 'Sony's DirectX' during this era. My most favourite and nostalgic games were made using RW, a few are listed here: Canis Canem Edit, Grand Theft Auto III, Vice City, San Andreas, it even developed most of the massively famous Tony Hawk series and my all time favourite game: The Warriors. RW was widely Cross Platform, it developed games on: GameCube, Wii, XBOX, XBOX360, PS2, PS3, PSP and even Mac and PC. Renderware today isn't used although EA do still issue old contracts to developers who licensed the technology before EA took over. What was Renderware has mainly been integrated with EA. An EA executive stated that RW didn't perform well when next-gen came along and couldn't hold up with Epic Games, meaning Unreal Engine.
Rage is the Game Engine created and primarily used by Rockstar
Games, it has been used in many of the biggest selling games of all time. Some of the games it has been used in are: Grand Theft Auto V, Red Dead Redemption, Max Payne 3 and Grand Theft Auto IV. It has been used to develop games on many different platforms including PS3, PS4, Wii, PC, XBOX360 and XBOXOne. Rage includes third party middleware components with Engines like Euphoria for Character Animation and Bullet for Physics. Since the release of Max Payne 3 the engine supports DirectX 11 and stereoscopic 3D rendering on the PC platform.
Renderware:
Renderware is a very underappreciated engine in my opinion, it was developed by British developers Criterion Software who have been since bought out by Electronic Arts (EA). Renderwares main job was giving a solution to the difficulties of PS2 graphical programming. It was described as 'Sony's DirectX' during this era. My most favourite and nostalgic games were made using RW, a few are listed here: Canis Canem Edit, Grand Theft Auto III, Vice City, San Andreas, it even developed most of the massively famous Tony Hawk series and my all time favourite game: The Warriors. RW was widely Cross Platform, it developed games on: GameCube, Wii, XBOX, XBOX360, PS2, PS3, PSP and even Mac and PC. Renderware today isn't used although EA do still issue old contracts to developers who licensed the technology before EA took over. What was Renderware has mainly been integrated with EA. An EA executive stated that RW didn't perform well when next-gen came along and couldn't hold up with Epic Games, meaning Unreal Engine.
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