A) Music is very important for video games because music one of few ways to really portray a feeling across to the player without outright telling you how to feel.
B) Waveform (Wavelength, Amplitude, Frequency) - A waveform is a representation of how alternating current varies with time. The most familiar AC waveform is the sine wave which derives its name from the fact that the current or voltage varies with the sine of the elapsed time. Other common AC wave forms are the square wave, the ramp, the saw-tooth wave, and the triangular wave.
Pitch, Hertz - The quality of a sound governed by the rate of vibrations producing it; the degree of highness or lowness of a tone.
C) Foley is relating to or concerned with the addition of recorded sound effect after the shooting of a film, named after the US film technician Jack Foley (1891–1967), the inventor of the process
D)
B) Waveform (Wavelength, Amplitude, Frequency) - A waveform is a representation of how alternating current varies with time. The most familiar AC waveform is the sine wave which derives its name from the fact that the current or voltage varies with the sine of the elapsed time. Other common AC wave forms are the square wave, the ramp, the saw-tooth wave, and the triangular wave.
Pitch, Hertz - The quality of a sound governed by the rate of vibrations producing it; the degree of highness or lowness of a tone.
C) Foley is relating to or concerned with the addition of recorded sound effect after the shooting of a film, named after the US film technician Jack Foley (1891–1967), the inventor of the process
The Warriors | Battlefront II | Gaia Online | Legend of Zelda: OOT | |
Did the design effect work? Why?
|
The Game-Maker used this piece of music because it portrays a creepy/scary style. This foreshadows the game as it’s a dooming, dark game with violence and danger.
|
The Game-Maker used the original Star Wars theme for this game, this works perfectly as this game is about the films story. The large logo and the heroic
music.
|
The Gaia Online Productions team used this happy piece to portray a happy style of gameplay. Makes you feel nice and playful and not stressed or angry.
|
Nintendo really worked hard on the music in OOT and it shows, rated one of the best pieces of music in any game it strives to make you feel happy and adventurous.
|
Did the design effect work?
Why?
|
Yes, the effect works well, before the game even starts its creeps you out and make you feel uneasy. This works well as you don’t know what to expect. |
Yes, the piece makes you feel very heroic as it’s loud and powerful. If you’re a Star Wars fan too it makes you feel nostalgic and excited. |
Yes, the effect works very well, the happy melody makes you feel happy and also feel friendly which is what is desired in a chat room styled game. |
Yes, the effect works well again. It makes you feel like you’re about to go on an adventure, it’s catchy and gets stuck in your head. A very happy melody. |
Would I use a different piece, why?
|
No, I think the one used is very iconic to the game and works very well with the genre and style of the video game. | No, to not give homage to the original Star Wars masterpieces would be a sin, it wouldn’t have worked else. | No, I would only mix up the piece so it wasn’t the same one looped and maybe use other happy, jingly melodies as well. | No, there’s no better piece to use. It fits the game perfect and is one of the best music numbers in gaming history. |
No comments:
Post a Comment