Print Media:
Print Media is things like Posters, Teaser Trailers, Box Cover, Manuals and Game Packaging. I think this is a good way to advertise because you could give these posters away free with purchases of the game and it makes people feel as though they got more for their money.
In Game Graphics:
A game interface is simply a heads up display. This is present in all games and is normally abbreviated as a HUD. This display can show a variety of things, health, stamina, mini-map for navigation, spells to cast, people in your party. I have found that the games that utilise this feature the most is MMORPG’s such as world of Warcraft where the HUD is vital for survival and efficiency. An example of this can be found in the picture below
Background Graphics:
Background graphics and texture art kind of go hand in hand but this is more to do with like the Sky Box for example more than what you can interact with for example walls, forests, clouds, deserts etc.
Texture Art:
Texture art is as simple as it sounds, this is the art for the texture in the game, usually found in 2D and 3D games. These texture could be for literally anything in the environment, this could be something like the grass below the player’s feet to a metal sheeting of a house that the player is in.
Concept Art Graphics:
Concept art is where the team of designers try to come up with an image for something in the game, it can be as big as a main character or as little as a vehicle for the character to use. Concept art is crucial for the designers to get a picture of what they want the subject in hand to be and finally coming up with the final form of the thing they are trying to create and then finally creating it.
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