A 2D Sprite is a bitmap graphic that is designed to be part of a larger scene. It can either be a static image or an animated graphic. Examples of Sprites include objects in 2D video games, icons that art part of an interface and small images published on websites. In the 1980's and most of the 1990's, sprites were the standard way to integrate graphics into a video game.
Below is a 2D Sprite of Mega-Man, from the popular gaming franchise of the same name, he was very popular in the 80's and 90's during the life span of the NES and SNES although there have been some more recent entries into the series on 3D platforms.
Pixel Art: 3D Isometric Sprites:
3D isometric sprites are 2D sprites that give the impression of depth, posed in 3D. They are still used in games today, normally within foliage as you play games the grass and leaves on trees turn to face you to give the impression of depth.
Below is a 3D isometric sprite representation in Mega-Man Battle Network. As you can see the sprites are giving the effect of being 3 Dimensional whilst still only being 2 Dimensional.
Concept Art:
Concept Art is a form of illustration used to convey an idea for use in (but not limited to) films, video games, animation and comic books before it is put into the final product. Concept Art is also referred to as a Visual Development and/or Concept Design.
Below is some Concept Art for a game called 'Rust' which is currently under development. This is how 'FacePunch' the designers expect the game to look once the game is completed.
3D isometric sprites are 2D sprites that give the impression of depth, posed in 3D. They are still used in games today, normally within foliage as you play games the grass and leaves on trees turn to face you to give the impression of depth.
Below is a 3D isometric sprite representation in Mega-Man Battle Network. As you can see the sprites are giving the effect of being 3 Dimensional whilst still only being 2 Dimensional.
Concept Art is a form of illustration used to convey an idea for use in (but not limited to) films, video games, animation and comic books before it is put into the final product. Concept Art is also referred to as a Visual Development and/or Concept Design.
Below is some Concept Art for a game called 'Rust' which is currently under development. This is how 'FacePunch' the designers expect the game to look once the game is completed.
Texture Art:
In the visual arts, texture is the perceived surface quality of a work of art. It is an element of 2 Dimensional and 3 Dimensional designs and is distinguished by its perceived visual and physical properties. Use of texture along with other elements of design can convey a variety of messages and emotions. Here is another image of Rust, this is a man-made base that a player has built using sheet metal. Notice the texture quality on the shadowing.
Background Graphics:
Background Graphics in a game is essentially just what building are in the background e.g. clouds, trees, sunsets, sunrises. Here is an image of a background in Rust, as you can see the sunset is shadowing the trees giving a gloomy effect and in the far distance you can see more forests and even more mountains.
This is what you can see on the screen i.e. a map, the health bar, hunger bar, thirst bar, temperature and the damage of you vehicle. Here is yet another screenshot from Rust which shows the Game Interface or User Interface (UI) as you can see it shows your health, hunger and thirst and there is a toolbar for weapons along the bottom.
Print Media:
No comments:
Post a Comment